Let me get this out of the way: the story is terrible. Yuri will do anything to get the Blastia back to Zaphias. His name is Yuri Lowell, an ex-knight that left the knighthood after being disgusted by its corruption. While the town folks scramble, one of the residents decides to take matters into his own hands and begins gathering clues about the missing Blastia. In the city of Zaphias, a Blastia that supplies fresh water to the lower quarter is stolen. Most importantly, they create barriers around their towns so monsters don’t run amok. The people of this world use technology called Blastia to sustain a quality of life. Tales of Vesperia takes place in the world of Terca Lumeris. It’s fun, but it’s evident just far the series has evolved. Sadly, neither time nor Namco were kind to this game. The result is the Tales of Vesperia: Definitive Edition. So, when Namco announced that they’d be re-releasing the game on current consoles during E3 in 2018, I was over the moon. While some very dedicated individuals worked on a fully translated patch, my interest (and my firmware on my PlayStation 3) waned by the time it was available. As a long time Tales of fan, I knew that this was entirely possible. As time passed, it started becoming evident that it wasn’t going to get localized. I thought it would be amazing to replay one of the most coveted entries in the series with trophy support, new characters, and even more content. When Namco announced that they planned to release an enhanced version of Tales of Vesperia on the PlayStation 3, I was excited.
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